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Virtual actor
Known as:
Virtual men
, Virtual girls
, Virtual human (disambiguation)
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A virtual human or digital clone is the creation or re-creation of a human being in image and voice using computer-generated imagery and sound, that…
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Related topics
Related topics
6 relations
Broader (1)
3D computer graphics
BINA48
Rich Representation Language
SIGGRAPH
Simulation
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
Scalable Multi-Purpose Virtual Human Model for Future Safety Assessment
J. Vychytil
,
J. Maňas
,
H. Čechová
,
S. Spirk
,
L. Hynčík
,
L. Kovář
2014
Corpus ID: 62622980
2011
2011
Optimal coverage configuration with social emotional optimisation algorithm in wireless sensor networks
Z. Cui
,
Xingjuan Cai
International Journal of Wireless and Mobile…
2011
Corpus ID: 207429397
The optimal coverage problem plays an important role in wireless sensor networks. In this paper a new swarm intelligent technique…
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Highly Cited
2006
Highly Cited
2006
M-Face: An Appearance-Based Photorealistic Model for Multiple Facial Attributes Rendering
Yun Fu
,
Nanning Zheng
IEEE transactions on circuits and systems for…
2006
Corpus ID: 19956421
A novel framework for appearance-based photorealistic facial modeling, called Merging Face (M-Face), is presented and applied to…
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Highly Cited
2005
Highly Cited
2005
A New Discomfort Function for Optimization-Based Posture Prediction
Tim Marler
,
S. Rahmatalla
,
M. Shanahan
,
K. Abdel-Malek
2005
Corpus ID: 29563419
Using multi-objective optimization, we develop a new human performance measure for direct optimizationbased posture prediction…
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2002
2002
Anatomy-based joint models for virtual human skeletons
Anderson Maciel
,
L. Nedel
,
C. Freitas
Ca
2002
Corpus ID: 36131832
This paper describes a new joint model for articulated human skeletons. The model is based in human anatomy and was conceived for…
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Review
1998
Review
1998
Face to virtual face
N. Magnenat-Thalmann
,
P. Kalra
,
M. Escher
Proceedings of the IEEE
1998
Corpus ID: 16991881
The first virtual humans appeared in the early 1980s in such films as Dreamflight (1982) and The Juggler (1982). Pioneering work…
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1997
1997
A dead-reckoning algorithm for virtual human figures
T. Çapin
,
I. Pandzic
Proceedings of IEEE Annual International…
1997
Corpus ID: 6026619
In networked virtual environments, when the participants are represented by virtual human figures, the articulated structure of…
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1997
1997
An animation interface designed for motion capture
T. Molet
,
Zhiyong Huang
,
R. Boulic
,
D. Thalmann
Proceedings. Computer Animation '97 (Cat. No…
1997
Corpus ID: 15284154
We present an animation interface designed to conveniently control the motion capture process. The transition of performer's hand…
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1994
1994
Object-oriented scene modeling for interpersonal video communication at very low bit-rate
F. Lavagetto
,
S. Curinga
Signal processing. Image communication
1994
Corpus ID: 32742552
1980
1980
Comparison of Admittances by Means of a Digital Double-Sinewave Generator
H. Bachmair
,
Reinhold Vollmert
IEEE Transactions on Instrumentation and…
1980
Corpus ID: 21913584
A bridge for the comparison of conductances and susceptances is described one arm of which is formed by a digital double-sinewave…
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