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Swizzling (computer graphics)

Known as: Swizzling 
In computer graphics, swizzling means rearranging the elements of a vector. For example, if A = {1,2,3,4}, where the components are x, y, z, and w… 
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Papers overview

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2014
2014
In this paper, we develop an efficient scheme for the cal- culation of derivatives within the context of Radial Ba- sis Function… 
2011
2011
Most embedded database systems are built on a two-level memory hierarchy, a RAM buffer on top of flash memory. Both kinds of… 
2005
2005
Recent advances in Deep Submicron (DSM) design and manufacturing technologies have brought to the forefront the importance of… 
2004
2004
  • B. Soudan
  • 2004
  • Corpus ID: 5187248
Recent advances in deep sub-micron (DSM) design and manufacturing technologies have considerably increased the importance of… 
2003
2003
  • B. Soudan
  • 2003
  • Corpus ID: 36098242
On-chip inductive coupling has been shown to depend on the distance wires ran in parallel. It has also been shown to depend on… 
Review
1997
Review
1997
As use of object orientation for application development has increased, many researchers have investigated the design of object… 
1995
1995
Several techniques for dereferencing persistent pointers have been proposed to improve performance of object-oriented database… 
1994
1994
E** is a version of the E database programming language which is supported by the Amadeus persistent and distributed platform… 
1990
1990
CMPSCI TR 90-38 Working with Persistent Objects: To Swizzle or Not to Swizzle J. Eliot B. Moss May 1990 We have developed an…