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Scanline rendering

Known as: Scanline algorithm, Scan line rendering, S-buffering 
Scanline rendering is an algorithm for visible surface determination, in 3D computer graphics,that works on a row-by-row basis rather than a polygon… 
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Papers overview

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2013
2013
To reduce the pressure shock of the electro-hydraulic-servo piston hydraulic transformer with swash plate,to lower the noise and… 
2010
2010
Wireless networks are a growing technology due to its ability to receive data in areas where it is very hard to plug-in using… 
2007
2007
In this thesis, we propose a new approach for NVoD services while reducing the viewer's waiting time and the client's buffer… 
2006
2006
Recent research in mobile ad hoc networks (MANETs) has highlighted the detrimental effect of multiple retransmission timeouts… 
2000
2000
In this work we present an acceleration technique for direct volume rendering, that is based on a preprocessing step. This… 
1999
1999
A stereo active vision interface is introduced which detects frontal faces in real world environments and performs particular… 
Highly Cited
1996
Highly Cited
1996
  • S. SeitzC. Dyer
  • 1996
  • Corpus ID: 9521086
The question of which views map be inferred from a set of basis images is addressed. Under certain conditions, a discrete set of… 
Highly Cited
1993
Highly Cited
1993
An algorithm for parallel volume rendering on general-purpose workstations connected to a local area network (LAN) is presented… 
1988
1988
TWO CHIPS ADDRESSING THE CRITICAL operations in graphics generation, hidden surface removal and pixel color assignment, will be… 
1987
1987
This paper proposes an architecture to support VLSI geometry checking tasks based on scanline algorithms. Rather than recast the…