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Scanline rendering
Known as:
Scanline algorithm
, Scan line rendering
, S-buffering
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Scanline rendering is an algorithm for visible surface determination, in 3D computer graphics,that works on a row-by-row basis rather than a polygon…
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Related topics
Related topics
44 relations
3D computer graphics
3D rendering
Autodesk 3ds Max
Binary space partitioning
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2013
2013
Valve plate's buffer slot in electro-hydraulic servo plate-inclined plunger hydraulic transformer
L. Chengqiang
2013
Corpus ID: 112869443
To reduce the pressure shock of the electro-hydraulic-servo piston hydraulic transformer with swash plate,to lower the noise and…
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2010
2010
Queuing Analysis and Simulation of Wireless Access and End Point Systems using Fano Decoding
Khalid A. Darabkh
Journal of Communications
2010
Corpus ID: 18361467
Wireless networks are a growing technology due to its ability to receive data in areas where it is very hard to plug-in using…
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2007
2007
A hybrid multicast patching method using staircase scheme for VoD broadcasting
Taesoo Kim
,
Hong-Ik Kim
,
Sungkwon Park
IEEE Region 10 Conference
2007
Corpus ID: 38162938
In this thesis, we propose a new approach for NVoD services while reducing the viewer's waiting time and the client's buffer…
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2006
2006
On the interaction of TCP and Routing Protocols in MANETs
S. Papanastasiou
,
L. Mackenzie
,
M. Ould-Khaoua
,
V. Charissis
Advanced Int'l Conference on Telecommunications…
2006
Corpus ID: 18056420
Recent research in mobile ad hoc networks (MANETs) has highlighted the detrimental effect of multiple retransmission timeouts…
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2000
2000
Implicit Adaptive Volume Ray-Casting
C. Lürig
,
R. Grosso
,
Thomas Ertl
2000
Corpus ID: 1964696
In this work we present an acceleration technique for direct volume rendering, that is based on a preprocessing step. This…
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1999
1999
Detection and tracking of faces in real environments
R. Herpers
,
G. Verghese
,
+7 authors
J. K. Tsotsos
Proceedings International Workshop on Recognition…
1999
Corpus ID: 2863312
A stereo active vision interface is introduced which detects frontal faces in real world environments and performs particular…
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Highly Cited
1996
Highly Cited
1996
Toward image-based scene representation using view morphing
S. Seitz
,
C. Dyer
Proceedings of 13th International Conference on…
1996
Corpus ID: 9521086
The question of which views map be inferred from a set of basis images is addressed. Under certain conditions, a discrete set of…
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Highly Cited
1993
Highly Cited
1993
Parallel volume rendering on a network of workstations
Christopher Giertsen
,
J. Petersen
IEEE Computer Graphics and Applications
1993
Corpus ID: 6230723
An algorithm for parallel volume rendering on general-purpose workstations connected to a local area network (LAN) is presented…
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1988
1988
10mhz Ics For Graphics Processing Designed On A Silicon Compiler
Chi-yuan Chi-yuan Chin
,
T. Chang
,
M. Hartaman
,
Chung-Yih Chung-Yih Ho
,
J. Jasica
,
W. Smith
IEEE International Solid-State Circuits…
1988
Corpus ID: 29978821
TWO CHIPS ADDRESSING THE CRITICAL operations in graphics generation, hidden surface removal and pixel color assignment, will be…
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1987
1987
A Scanline Data Structure Processor for VLSI Geometry Checking
E. Carlson
,
Rob A. Rutenbar
IEEE Transactions on Computer-Aided Design of…
1987
Corpus ID: 17475456
This paper proposes an architecture to support VLSI geometry checking tasks based on scanline algorithms. Rather than recast the…
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