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RenderMan Interface Specification

Known as: RISpec, RenderMan, RenderMan Interface 
The RenderMan Interface Specification, or RISpec in short, is an open API developed by Pixar Animation Studios to describe three-dimensional scenes… 
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Papers overview

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2010
2010
This course note describes a fast point-based method for computing diffuse and glossy global illumination, area light… 
Review
2010
Review
2010
The course will provide an overview of The structure of RenderMan scene descriptions. The implementation and application of… 
2006
2006
We propose a simple yet flexible method to encode and render curved contours in an arbitrary resolution on a 3D surface by using… 
2006
2006
Pixar's RenderMan software has its origins in the University of Utah during the 1970s, where Pixar founder Ed Catmull did his PhD… 
2006
2006
Production Pipeline In the simplest of production pipeline flow charts, Look Development sits squarely between the Modeling… 
2004
2004
Programmable shading in real time has been an ultimate goal of graphical applications since the introduction of RenderMan™. The… 
2003
2003
As graphics hardware increases in power, driven by low cost consumer level products, there is an inevitable blurring between real… 
Highly Cited
2002
Highly Cited
2002
Describes the software architecture of a rendering system that follows a pragmatic approach to integrating and bundling the power… 
1997
1997
This paper describes the design of a 3D rendering meta system which wraps the functionality of 3D rendering packages into a… 
1994
1994
The RenderMan interface has been proposed as a general interface to rendering systems, yet only a few implementations of the…