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Parametric animation
Known as:
Parametric
Parametric animation is an animation technique used in computer software, such as in computer games, that blends two or more separate animations…
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Broader (1)
Computer animation
Team Fortress 2
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
Workshop on Enabling Rich, Expressive Robot Animation
E. Jochum
,
David Nunez
IEEE/ACM International Conference on Human-Robot…
2015
Corpus ID: 8315872
HRI researchers and practitioners often need to generate complex, rich, expressive movement from machines to facilitate effective…
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2013
2013
The Analysis of the Parametric Animation of Inventor
Lu Xin-jie
2013
Corpus ID: 63966524
Three-dimensional simulation software has been widely used in modern industrial design and teaching.Autodesk In ventor is a…
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2011
2011
Facial expression composition using dynamic displacement mapping
P. Drahoš
IEEE International Conference on Services…
2011
Corpus ID: 19979531
Construction and animation of realistic human facial models is still a challenging task in computer graphics. In this paper, we…
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2010
2010
Research on parametric animation based on UG
Zhongji Qi
2010
Corpus ID: 64205744
2009
2009
Application of animation of Super Sketch-Pad on mathematics education
Q. Ge
,
Xi-cheng Peng
,
Mao Chen
International Conference on Crowd Science and…
2009
Corpus ID: 16289810
The Super Sketch-Pad (SSP) is a dynamic geometry software of China, which is a Chinese version designed for the teaching and…
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2006
2006
INTELLIGENT SYSTEM FOR SEMIAUTOMATIC FACIAL ANIMATION
Anna Wojde
,
L. Rothkrantz
2006
Corpus ID: 15649114
In this paper we propose a system for designing and generating person specific facial animation. In order to make the process of…
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2000
2000
A performance based parametric model for facial animation
A. Wojdel
,
L. Rothkrantz
IEEE International Conference on Multimedia and…
2000
Corpus ID: 12627167
The authors present a parametric model for facial animation and a method for adapting it to a specific person. Every facial…
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Review
1999
Review
1999
2 How Can Haptic Vector Fields Control Animations ? 2 . 1 Overview
B. Donald
,
Frederick V. Henle
1999
Corpus ID: 261365548
We are developing paradigms and algorithms for browsing and editing families of animations using a haptic forcefeedback device…
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1995
1995
1 Finite Elements in Task-Level Animation
N. Magnenat
1995
Corpus ID: 14977686
This paper addresses the problem of grasping rigid and deformable objects in a task-level animation system. After an introduction…
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1991
1991
Timewarps: A Temporal Reparameterization Paradigm for Parametric Animation
Jeff Smith
,
K. Drewery
Eurographics
1991
Corpus ID: 61868022
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