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Navigation mesh
Known as:
Meadow map
, Nav mesh
, Navmesh
A navigation mesh, or navmesh, is an abstract data structure used in artificial intelligence applications to aid agents in pathfinding through…
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Related topics
Related topics
13 relations
Artificial intelligence
Collision detection
CryEngine
Godot Engine
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Broader (3)
Computational physics
Robotics
Video game development
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Topological Area Graph Generation and its Application to Path Planning
Jiawei Hou
,
Yijun Yuan
,
Sören Schwertfeger
arXiv.org
2018
Corpus ID: 53293220
Representing a scanned map of the real environment as a topological structure is an important research in robotics. %is currently…
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2017
2017
Ausprägung von Verhaltensprofilen zur Navigation für KI-Bots in Unity
C. Käding
,
H. Langner
,
+4 authors
M. Ritter
GI-Jahrestagung
2017
Corpus ID: 32085015
Dieser Beitrag untersucht das Verhalten eines klassischen Wegfindungsalgorithmus in einigen kunstlich erzeugten Szenarien. Die…
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2015
2015
More than Meets the Eye: Gesture Changes Thought, even without Visual Feedback
Kensy Cooperrider
,
Elizabeth M Wakefield
,
S. Goldin‐Meadow
Annual Meeting of the Cognitive Science Society
2015
Corpus ID: 2302760
When speakers gesture, their gestures shape their thoughts, but how this happens remains unclear. What kinds of feedback from…
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2015
2015
ACCLMesh: curvature‐based navigation mesh generation
G. Berseth
,
Mubbasir Kapadia
,
P. Faloutsos
Comput. Animat. Virtual Worlds
2015
Corpus ID: 11998639
The proposed method computes a navigation mesh for arbitrary and dynamic 3D environments based on curvature and is robust and…
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2014
2014
Pathfinding Algorithm of 3D Scene Based on Navigation Mesh
Yan Zhang
,
Y. Shen
,
L. Ma
2014
Corpus ID: 61486651
This paper takes the large-scale 3D scene as research background, and proposes an efficient pathfinding based on Navigation Mesh…
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2014
2014
CAVAST The Crowd Animation, Visualization, and Simulation Testbed
A. Beacco
,
N. Pelechano
2014
Corpus ID: 5074756
Simulation, animation and rendering of crowds has become an important part of real-time applications such as videogames. Virtual…
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2010
2010
A Comparison of High-Level Approaches for Speeding Up Pathfinding
Nathan R Sturtevant
,
R. Geisberger
Artificial Intelligence and Interactive Digital…
2010
Corpus ID: 15538664
Most games being shipped today use some form of high-level abstraction such as a navmesh or waypoint graph for path planning…
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2009
2009
Influence points for tactical information in navigation meshes
Frederick W. P. Heckel
,
G. Youngblood
,
D. Hale
International Conference on Foundations of…
2009
Corpus ID: 14927545
Good artificial intelligence for strategy and first person shooter games requires tactical information. Tactical information…
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2009
2009
Full 3D Spatial Decomposition for the Generation of Navigation Meshes
D. Hale
,
G. Youngblood
Artificial Intelligence and Interactive Digital…
2009
Corpus ID: 15297810
We present a novel algorithm developed for decomposing world-space into arbitrary sided high-order polyhedrons for use as…
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Highly Cited
1989
Highly Cited
1989
Navigational path planning for a vision-based mobile robot
R. Arkin
Robotica (Cambridge. Print)
1989
Corpus ID: 38900138
SUMMARY The Autonomous Robot Architecture (AuRA) provides multi-level representation and planning capabilities. This paper…
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