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God object

Known as: AECB (computing), God class, Monotheistic Object 
In object-oriented programming, a god object is an object that knows too much or does too much. The god object is an example of an anti-pattern. A… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2020
2020
Cloud-based software-as-a-service (SaaS) have gained popularity due to their low cost and elasticity. However, like other… 
2017
2017
Design patterns are general reusable solutions to common recurring problems in software projects. These solutions, when correctly… 
2015
2015
In religious studies, sacrifice is usually considered as a type of rituality. In this article, to this approach a cultural… 
2015
2015
Context: Code smells define potential problems in design of software. However, some empirical studies on the topic have shown… 
2011
2011
A large software system is not a static product that can be planned, implemented and then forgotten when finished. Software… 
2010
2010
We have proposed an approach to the correction of anti-patterns; we believe that before attempting such corrections it is… 
2006
2006
We present a rigid-body simulation for multi-contact haptic interaction. The simulation is designed to make use of modern… 
2002
2002
A novel method of characterising friction in a virtual haptic environment is described and validated in a small experimental two… 
1999
1999
The haptic rendering algorithms for an object with implicit surface representation are proposed. The basic rendering algorithm…