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Frame language
Known as:
Frame
, FRL
, Knowledge frame
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A frame language is a technology used for knowledge representation in artificial intelligence. Frames are stored as ontologies of sets and subsets of…
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Related topics
Related topics
43 relations
Broader (2)
Artificial intelligence
Knowledge engineering
BioBIKE
CycL
DARPA Agent Markup Language
Deductive classifier
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Review
2013
Review
2013
A Survey of VBR Video Traffic Models
S. Tanwir
,
H. Perros
IEEE Communications Surveys and Tutorials
2013
Corpus ID: 11882576
We have seen a phenomenal growth in video applications in the past few years. An accurate traffic model of VBR video is necessary…
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Highly Cited
2010
Highly Cited
2010
Why Gabor frames? Two fundamental measures of coherence and their role in model selection
W. Bajwa
,
Robert Calderbank
,
Sina Jafarpour
Journal of Communications and Networks
2010
Corpus ID: 3674616
The problem of model selection arises in a number of contexts, such as subset selection in linear regression, estimation of…
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Highly Cited
2009
Highly Cited
2009
Framing Terminology: A Process-Oriented Approach
Pamela Faber Benítez
,
C. Linares
,
Miguel Vega Expósito
2009
Corpus ID: 121107407
The frame notion used in Frame Semantics can be traced to case frames, which were said to characterize a small abstract situation…
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Highly Cited
2004
Highly Cited
2004
DSP implementation of power measurements according to the IEEE trial-use standard 1459
C. Gherasim
,
J. V. D. Keybus
,
J. Driesen
,
R. Belmans
IEEE Transactions on Instrumentation and…
2004
Corpus ID: 18353615
A digital signal processor (DSP) based prototype platform used to support advanced power measuring algorithms is presented. For…
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Highly Cited
2001
Highly Cited
2001
Theory, method, and practice in computer content analysis
Mark D. West
2001
Corpus ID: 60111192
Introduction Theory In Praise of Dumb Clerks by Robert L. Stevenson Historical Foundations of Computer-Assisted Content Analysis…
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Highly Cited
2001
Highly Cited
2001
A Camera Engine for Computer Games: Managing the Trade‐Off Between Constraint Satisfaction and Frame Coherence
N. Halper
,
R. Helbing
,
T. Strothotte
Computer graphics forum (Print)
2001
Corpus ID: 17367951
Many computer games treat the user in the “1st person” and bind the camera to his or her view. More sophistication in a game can…
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Highly Cited
2000
Highly Cited
2000
Substructural identification using neural networks
C. Yun
,
E. Bahng
2000
Corpus ID: 62604539
Highly Cited
2000
Highly Cited
2000
A module frame concept for Hilbert C*-modules
M. Frank
,
D. Larson
2000
Corpus ID: 15321060
The goal of the present paper is a short introduction to a general module frame theory in C*-algebras and Hilbert C*-modules. The…
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Highly Cited
1993
Highly Cited
1993
An Adaptive Submesh Allocation Strategy for Two-Dimensional Mesh Connected Systems
J. Ding
,
L. Bhuyan
International Conference on Parallel Processing
1993
Corpus ID: 15715002
In this paper, we propose an adaptive scan (AS) strategy for submesh allocation. The earlier frame sliding (FS) strategy…
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Highly Cited
1964
Highly Cited
1964
Good Frames and Bad: A Grammar of Frame Writing
S. Markle
1964
Corpus ID: 60989364
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