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Cave automatic virtual environment
Known as:
Cave (disambiguation)
, Cave Automated Virtual Environment
, Computer automatic virtual environment
A cave automatic virtual environment (better known by the recursive acronym CAVE) is an immersive virtual reality environment where projectors are…
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Related topics
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24 relations
(formerly Pro/ENGINEER)
3D computer graphics
CATIA
Cave5D
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Broader (2)
Mixed reality
Virtual reality
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Experimental Game Interactions in a Cave Automatic Virtual Environment
K. Collins
,
K. Borowski
IEEE Games Entertainment Media Conference
2018
Corpus ID: 53638783
In this paper, we describe the interaction design considerations for a series of experimental games using Unity3D and Microsoft…
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2018
2018
Feeling Your Way Around a CAVE-Like Reconfigurable VR System
B. Horan
,
M. Seyedmahmoudian
,
Michael Mortimer
,
G. Thirunavukkarasu
,
S. Smilevski
,
A. Stojcevski
International Conference on Human System…
2018
Corpus ID: 52008458
Virtual reality (VR) systems can generate environments that do not exist or are difficult to access. State-of-the-art VR is…
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2011
2011
Keanekaragaman Jenis Arthropoda di Gua Putri dan Gua Selabe Kawasan Karst Padang Bindu, OKU Sumatera Selatan
M. Kamal
,
Indra Yustian
,
Sri Rahayu
2011
Corpus ID: 54191973
Penelitian tentang keanekaragaman jenis Arthropoda di Gua Putri dan Gua Selabe Kawasan Karst Desa Padang Bindu, Kecamatan…
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2011
2011
CAVE-SOM: Immersive visual data mining using 3D Self-Organizing Maps
Dumidu Wijayasekara
,
O. Linda
,
M. Manic
The International Joint Conference on Neural…
2011
Corpus ID: 10650301
Data mining techniques are becoming indispensable as the amount and complexity of available data is rapidly growing. Visual data…
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2009
2009
Teleoperation from a Cave Automatic Virtual Environment : A Multidisciplinary , Multilevel Systems Engineering Project for Undergraduate Education
S. Glenn
,
M. Lagoudas
,
T. Kalmár-Nagy
2009
Corpus ID: 20561975
There is a constant need to promote retention and better prepare students for their engineering careers in educational programs…
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2006
2006
Are we properly using our brains in seismic interpretation
M. Welland
,
N. Donnelly
,
T. Menneer
2006
Corpus ID: 62205274
Behind the workstation screen is an extraordinary array of technology to which, quite correctly, we devote considerable attention…
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2004
2004
Extended virtual traditional Japanese crafting system on CAVE
Tomoyuki Ishida
,
A. Miyakawa
,
Kaoru Sugita
,
Y. Shibata
18th International Conference on Advanced…
2004
Corpus ID: 18222762
We propose a user-friendly three-dimensional CG presentation system for typical Japanese crafting industry based on agent and…
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2004
2004
Navigating Virtual Reality by Thought: First Steps
D. Friedman
,
R. Leeb
,
+4 authors
M. Slater
2004
Corpus ID: 15507057
We have set up a brain-computer interface to be used as an input device to a highly immersive virtual reality Cave-like system…
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2002
2002
Rigorous exploration of medical data in collaborative virtual reality applications
F. Dech
,
J. Silverstein
Proceedings Sixth International Conference on…
2002
Corpus ID: 18847103
We describe a virtual reality widget library and two medical applications. These applications, built on the widget library, make…
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2001
2001
Building large-format displays for digital libraries
M. S. Brown
,
W. Seales
,
Stephen B. Webb
,
C. Jaynes
CACM
2001
Corpus ID: 6609870
COMMUNICATIONS OF THE ACM May 2001/Vol. 44, No. 5 57 Digital libraries house media of ever-increasing complexity, from models of…
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